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1.1 | ||
---|---|---|
'Terraria 1.1' | ||
Release date | December 1, 2011[1] | |
Version chronology | ||
← Previous | Next → | |
1.0.6.1 | 1.1.1 | |
Useful links | ||
Version history • All patches |
- 1New additions
The 1.1 patch was the largest update to date in terms of new content before the 1.2 update. It introduced Hardmode, the Wall of Flesh, and the mechanical bosses.
New additions[edit | edit source]
Blocks and Items[edit | edit source]
Statues[edit | edit source]
Enemies[edit | edit source]
Bosses[edit | edit source]
New features[edit | edit source]
- The Dryad will now tell you the percentage of Corruption vs. Hallow in the game world.
- The Wizard, Mechanic, and Goblin Tinkerer have been added.
- Tools and Accessories, such as the Copper Pickaxe and the Shackle, can now have various attributes assigned to them. These will slightly modify their stats. These modifiers can be changed for a price by visiting the Goblin Tinkerer.
- All NPCs now have randomly generated names. Ex. Cole, Allison, Tanner.
- Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
- Four new armor sets (Cobalt armor, Adamantite armor, Mythril armor and Hallowed armor). Each set has 3 different head gear that give bonuses to melee, ranged, or magic, respectively.
- There are 21 new accessories.
- Some accessories can now be combined at a Tinkerer's Workshop, which is now bought from the Goblin Tinkerer.
- Colored torches can now be crafted from of gems and torches.
- Added Mannequins that are crafted out of Wood. Place armor and vanity items on them for decoration/storage.
- Added the Wrench to place wires.
- Added Wire Cutters to remove wires.
- Added Pressure Plates, Switches, and Timers to activate devices.
- Added Music Boxes that record and play in-game music.
- Added Pumps to transport liquids.
- Dropping the Guide Voodoo Doll in lava in Underworld while the Guide is alive will summon the Wall of Flesh and kill the Guide.
- New smooth, colored lighting engine which can be toggled between the four lighting modes: Color, White, Retro, and Trippy in the Options menu or by pressing F9.
(Be aware though, using any other lighting modes than retro will cut off 17 blocks on each side of the map.)
- Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options menu.
- Above ground tunnels may now be created during world generation.
- Smashing Demon Altars with the Pwnhammer will cause Cobalt Ore, Adamantite Ore, and Mythril Ore to appear around the world.
- Defeating the Wall of Flesh will now activate hardmode. Harder enemies will spawn, and the Corruption's rate of spread will be greatly increased. It will also be able to spread through everything, apart from the Hallow.
- There is a new biome, the Hallow, that will be created when the Wall of Flesh is defeated (when hardmode is activated).
- When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity. The sky will also turn dark.
- Underground cabins may randomly spawn around chests.
- There are now three types of traps that are generated underground.
- Demon Torches now appear in shelters generated in the Underworld.
Changes[edit | edit source]
- Bunnies, Birds and Goldfish can now be damaged by a player's attacks.
- Star Cannon - shoots faster.
- Sandgun - does more damage, shoots faster.
- Blowpipe - listed as ranged.
- Goblins no longer drop Rocket Boots during an invasion. Instead they are sold by the Goblin Tinkerer who can be rescued underground after the player has defeated the Goblin Army.
- Boomerangs are listed as melee.
- The crafting requirements for Molten armor and Jungle armor have been reduced.
- Dynamites, Bombs and Grenades have their stack limit raised to 5, 50 and 99 respectively.
- Made several lighting and display optimizations to increase game performance, introduced different colors of lighting from the regular Plain and Blue and Green to the extra colors such as Red, Purple, Yellow etc.
- Fixed a problem with item syncing for newly connected players.
- Fixed a bug that caused graphical issues for player’s using automatic weapons.
- Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
- Reduced the amount of data needed to transmit tiles down to 25%.
- The server now only broadcasts tile data to the players who need it.
- The server now withholds some NPC, player, and projectile packets based on player distance from them.
- Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
- Tweaked the Glowing Mushroom biome.
- Different styles of wall can now be placed next to one another without showing the background between them.
- Cacti no longer damage players.
Bug fixes[edit | edit source]
![Terraria 1.1 2 mac download torrent Terraria 1.1 2 mac download torrent](/uploads/1/2/6/7/126707975/213032276.jpg)
- Water is consumed when a player cures Corruption with Purification Powder while standing in water.
- The server will no longer think a player is dead if they reach 1 HP without dying.
- Players can now craft from the ammo slot.
- The game will no longer crash when player tries to draw water outside the bounds of the world.
- Mana regeneration will no longer ignore stat bonuses given by armor or accessories.
- The game will now no longer crash when Underground Junglegrass is grown.
- Wood Platforms no longer attach to non-solid objects.
- Placing and removing items during the placing animation will no longer destroy the item when it is collected.
- Graphical abnormalities will no longer appear when the lighting changes dramatically.
- The FPS display (F10) now shows the correct number.
- The lighting of players' pants and head armor will no longer switch.
- Water will no longer settle in strange positions.
- Objects with transparency will no longer appear darker than they should.
- Ironskin Potion now gives 8 defense boost correctly.
References[edit | edit source]
1.1:
1.2:
1.3:
![Mac Mac](/uploads/1/2/6/7/126707975/275663591.png)
Terraria 1.1 2 Mac Download Version
1.3.2:
1.3.4:
1.4:
Terraria 1.4 Download
Retrieved from 'https://terraria.gamepedia.com/index.php?title=1.1&oldid=960151'
Terraria, a pixelated sandbox world, has a lot to offer gamers, and the game gets deeper the longer you play. You have a lot of crafts, but in a single play, however, you are not even likely to go through all of the crafts because there are so many different ones. You have a variety of metals, such as copper and gold, in the game that you can dig up. When it comes to the trees, you have a wide variety of different types of wood; you could go through one play through and still not have seen all the different types of wood.
The game continues to stay interesting throughout, and one of the big highlights in Terraria is the big boss battles. You have some of the most epic boss battles that video games have seen in a long time. You have giant undead skeletons chase you and a monstrous eyeball that shoots flames at you. Before you face a boss, one tip is to prepare a worthy arena so that the boss battles will be much easier.
What makes Terraria stand out as an exceptional game is how the developers fit a ton of gameplay into a little game. You can literally sit and play the game for 12 hours straight without many breaks because you have so much to do and see. A lot of gamers have commented on how mining ore can be relaxing, and you can later turn it into armor, which adds a certain level of excitement. This is one of the smoothest and ever-deepening games around, and you can always collect more items. In fact, throughout the game, you will collect more items, and it feels like you never waste a second. The developers did a fantastic job of keeping the ongoing satisfaction in mining throughout the game.
Another wonderful aspect about Terraria is the multiplayer part. You have a game that was intended as a multiplayer game, and it can be a lot of fun to hang out with your friends or kill enemy opponents because sometimes they drop some pretty interesting things. The graphics of the game could use some work, but it almost feels like Terraria intended the 8-bit animation, which gives the game a more classic vibe. When it comes to sound effects, you have some lively and vibrant sound effects.
The 2D platform has a similar vibe to Minecraft, and you can do almost anything with your imagination and the tools provided. Whether you want to dig deep underground or fight enemies in biomes and gather wood, Terraria gives you a wonderful level of depth that most fans of Minecraft will find appealing. As with Minecraft, you main aim involves creating a world and defending it. You can build a castle, a house or a fort. You have total creative freedom.
Pros
- Similarities with Minecraft
- Randomly Generated World
- Imagination is the Limit
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Cons
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- 2D Graphics Not Great
- A Learning Curve for Those Unfamiliar with Minecraft